| Proposal Type: | Individual Paper |
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| Domain: | Learning and Instructional Technology |
| SIG: | Learning and Instruction with Computers |
| Type | Submitted Paper |
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Overhead projector Internet access PC and projector |
| Paper Details |
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| Title | What’s the function of an Electronic Guidebook for Museum Learning? An In-Depth Analysis of Visitors’ Visiting Behavior | ||||||||||||||||||||||||||||||||||||||||||||||||||
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| Abstract | Museum is one of the most important institutions providing students to explore knowledge and develop different interest in an informal learning setting. As information and communication technology becomes more popular, many researchers have also become concerned on how to use this significant tool to support the museums’ functions of social education and lifelong learning. However, despite the popular use of mobile electronic guidebooks in museums, many fundamental questions, such as the roles visual/audio guidebooks play in visitors’ visiting, the systems’ efficacy in promoting the interaction between visitors and exhibits, if the guidebook will change visitors’ behavior pattern, etc., remain unexplored. This study designed a mobile electronic guidebook and conducted an experiment to compare two visiting modes: visiting with the electronic guidebook and visiting without any supplementary tools. Twenty-two college students participated in the study were invited to visit the Tang Dynasty’s Tri-Color Glazed Pottery exhibition at the National Museum of History. The results showed that the students with the electronic guidebook had on average a longer holding time with exhibits than the students without supplementary materials. The sequential analysis of visiting behaviors also showed that the students with the electronic guide system displayed more attentive, directional, and consistent behaviors in interacting to the exhibits. | ||||||||||||||||||||||||||||||||||||||||||||||||||
| Summary |
Introduction Background Situated cognition theory believes knowledge is embedded in contexts and is distributed among people, events, and artifacts in physical environments (Brown, Collins, & Dugid, 1989). Learning occurs when individuals interact to objects with distributed intelligence (Pea, 1993). Similarly, researchers in museum learning also advocated that museum learning should take contextual factors including personal, social, cultural, and physical mediation into account (Dierking, 2002). These concepts provide theoretical support to using guidebooks as tools to promote interaction between visitors and exhibits. Traditionally, museums are used to adopt audio guides for assisting visiting process. Nowadays, mobile devices, such as personal digital assistances, tablet PCs, or smart phones, are getting more popular in museum learning. Purposes Although there may be much potential for the application of digital guidebooks in museum learning, there are several limitations to the current studies which must be overcome (Hsi, 2003; Woodruff, Aoki, Method The experiment, taken place in the National Museum of History in Results The Effects on the Visitors’ Attention Among the 61 exhibits of the exhibition, only 20 of them were selected in the guidebook to provide further information of the exhibits. Using this classification, this study was able to distinguish how the participants’ interaction to these two groups of exhibits (20 guided exhibits vs. 41 un-guided exhibits) differed. To determine the effects of the electronic guidebook on facilitating the interaction between the participants and the exhibits, this study focused on how long each participant spent on visiting the exhibits. Using Mann-Whitney U test, the results indicated the experimental group spent longer time in visiting the exhibits, regardless whether an exhibit was selected in the electronic guidebook. The group factor was significant (z=-3.51, p< Table 1 Staring Time to the Exhibits
Average Holding Time In addition to analyzing the time each student spent on interacting to the exhibits, this study also aimed to understand each exhibit’s average holding time (AHT). AHT, proposed by Sandifer’s (2003) was defined as (Total time spent at the exhibit by engaged visitors) ÷ (Total number of engaged visitors). The AHT of the two modes are shown in Table 2. A paired-samples t test (repeated measures) was conducted to compare the AHT of the two modes. The result indicated that the group factor was significant, t (60) = 7.96, p < .01. The means showed that the exhibits attracted conspicuously longer AHT to the students using the electronic guide system. Table 2 Average Holding Time
Visiting Behavior Patterns After each student’s visiting behaviors were coded, the researchers were able to attain each student’s behavioral sequence during the visit. Figure 1 and 2 shows the behavioral transfer diagrams of the two visit modes. The English letters represent the abbreviation of the major behaviors. The figures show a strong link between staring at an exhibit and referencing in the experimental group representing that the students using the electronic guidebook were more attentive when interacting to the exhibits. In contrast, the control group students displayed stronger behavioral sequence between browsing exhibits and referencing. These results indicated that the experimental group displayed more in-depth interaction to the exhibits through the referencing of the guidebook, whereas the interaction of the control group to the exhibits only stayed on a surface level. Furthermore, Figure 1 shows that the visiting behavioral sequence of the experimental group was more directional and consistent, whereas the sequence of the students without the guidebook was desultory, random, and inconsistent. Theses results indicated that an audio/visual guidebook was helpful for directing participants’ visiting behaviors and could promote a more engaged visiting process. Conclusion This research has two significant contributions. Firstly, it provides an empirical evidence of using mobile electronic guidebooks for supporting learning engagement. Our research findings indicate that the electronic guidebook enhances visitors’ average holding time and attention to the exhibits. Further, we provide concrete evidence that visitor’s behavior pattern may become more directional and consistent with such assistance. Secondly, our findings support the claims of situated cognition that interacting with artifacts with distributed intelligence affects the participation of the learning process. |
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| Keywords | Computer-supported learning environments E-learning Situated cognition |
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| Authors | ||||||
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| Name | Surname | Institution | Country | EARLI Number | Presenting | |
| Yao-Ting | Sung | National Taiwan Normal University | Taiwan | sungtc@ntnu.edu.tw | * | |
| Yi-Hsuan | Lee | National Taiwan Normal University | Taiwan | nadia0906@yahoo.com | ||
| Kuo-En | Chang | National Taiwan Normal University | Taiwan | kchang@ice.ntnu.edu.tw | ||
| Ruei-Lin | Wang | National Taiwan Normal University | Taiwan | top515113515113@yahoo.com.tw | ||

